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Western Saloon

Position: Responsible for all aspects of the project
 
Rendered in Unreal Engine 4
 
Tools: Maya, Zbrush, Substance Painter, and Unreal Engine 4
Created for ITGM Studio 1 class at The Savannah School of Art and Design (SCAD)
 
Summary:
This saloon was inspired by classic western movies and games like Red Dead Redemption. The idea behind this project was to create a dynamic environment for the player to look for information and clues that will help them complete the mission at hand.

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Breakdown

Moodboard (research)

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Box modeling

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Here, I started to populate the area with miscellaneous objects, such as playing cards, coins, and bottles, in order to bring life into the room. I also shrunk the overall size of the room to make the bar a more prominent asset in the space.

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Early Render

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Start point in creating the textures as well as the lighting.

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Advanced render

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Final render

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